Client-side game options (graphics, audio, controls, etc.).
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#include <SDK.h>
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void | save () |
| | Save options to disk.
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void | load () |
| | Load options from disk.
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float | music |
| | Music volume (0.0–1.0).
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float | sound |
| | Sound effects volume (0.0–1.0).
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float | sensitivity |
| | Mouse/stick sensitivity.
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bool | invertYMouse |
| | True if Y-axis is inverted.
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int | viewDistance |
| | Render distance (chunks).
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bool | bobView |
| | Camera bobbing enabled.
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bool | fancyGraphics |
| | Fancy (vs fast) graphics.
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bool | ambientOcclusion |
| | Ambient occlusion enabled.
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bool | renderClouds |
| | Clouds visible.
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bool | hideGui |
| | HUD hidden.
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bool | thirdPersonView |
| | Third-person view active.
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int | difficulty |
| | 0=Peaceful, 1=Easy, 2=Normal, 3=Hard
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float | fov |
| | Field of view (degrees).
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float | gamma |
| | Brightness.
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int | particles |
| | 0=All, 1=Decreased, 2=Minimal
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Client-side game options (graphics, audio, controls, etc.).
Obtain via SDK::GetClient()->options or Minecraft::GetInstance()->options.
Definition at line 1147 of file SDK.h.
The documentation for this class was generated from the following file: